Science, technology, engineering, and mathematics (STEM) education is no game in today’s middle and high schools.
As stated in a recent U.S. News article, “For the United States to remain the global innovation leader, we must make the most of all of the potential STEM talent this country has to offer.” However, according to an ASQ survey, today’s young people seem reluctant to pursue STEM careers and education programs. The ASQ study also notes 51 percent of students say they “spend more time after school on the computer, browsing the Internet or playing games, than on schoolwork, such as studying and reading.”
To help bridge that gap, Cable in the Classroom (CIC) has harnessed broadband’s learning potential to create an online game aimed at middle school and older students called Coaster Crafter: Build.